When you launch your game, the game you sunk countless hours into, cried over, laughed over, worked long and tireless nights, big marketplaces like Steam really love to put their hands right into your pants and take a clean 30% commission of all sales you make.
Why selling off your website will supercharge finding your core player-base
What I’m about to tell you isn’t something new. It’s actually so old, that so many people have taken advantage of it that it's slowly being restricted.
But it has never been a better time to sell directly to your consumers.
What you need to launch your indie game (checklist)
There is a lot of advice thrown around on how to commercialise a game.
Advice mainly ranges from look to get acquired by a publishing company or publishing on steam yourself and hope all those Reddit comments and Facebook group posts weren’t for nothing.